XEMU's 
   $CIENTOLOGY
   Essay on: 
   the Clearing Course 

INTRODUCTION

The author says that the bank, or reactive [unconscious] mind, has three layers:--
an outer fringe of locks, which confirm---- a rim of secondary incidents in present life, which reenact---- incidents of the whole timetrack of many lives, at the core of the bank. Man is a spiritual being who moves on through successive lives, having his own problems, and one way he deals with these is to blot out memory of previous lives to get a fresh start each time. The person needs to be ''straightened out to the degree where he is no lonbger dramatising parts of his reactive bank'' [which is the purpose of $cientology grades 0 to IV] before he can ''get a reality on'' the bank itself; which has, behind the cluttered variety of present-life incidents, a precise and uniform structure common to all individuals.

Just as ordinary engrams are formed by moments of unconsciousness in present life, so items in the bank are implanted by saying or showing them while administering a shock, or loud noise. He later says--contradictorarily?--that the thetan [spirit] mocks these things up himself on the basis of an agreement made, which includes not undoing it or realising he's doing it. The thetan devised a system which made the universe and, in doing so, formed the reactive bank to ensure it ran correctly: he did so in agreement with others, hence everyone's bank has a common structure, and it is the bank itself which keeps them making the universe. The items of the bank link all ''creating'' with creating harm, and all ''destroying'' with destroying good, to inhibit thetans from creating or destroying individually, so that they maintain only the commonly agreed creation of the physical universe.

I can tell you for free, so you can realise it right now, that the required cognition to close the Clearing Course Run-Down is ''I am mocking up my reactive mind.'' Strangely, though, seeing this does not ''as-is'' the bank i.e. seeing the bank for what it is does not make it ''blow'' [depart]; the incidents in it are only ''erased'' [deprived of their force]. In OT-II a whole new set of lengthy GPMs, belonging to unspecified ''entities'' are introduced. In OT-III you learn that R6, or at least all the images of gods and demons in it, were implanted seventyfive million years ago by the cosmic tyrant XEMU in an incident where people were brought here and blown up with H-Bombs. Some of these are present human spirits, but many more are parasitic ''Body Thetans'' who have to be exorcised one by one by having this incident ''run'' on them. In OT-IV we discover even more of them who are dormant because of your past drug use. Further exercises that include spotting lots of spots in OT-V [which gives you mastery over the physical universe], looking at people walking past and intending them to walk faster in OT-VI, and telepathic chats with zoo animals in OT-VII. Finally, in OT-VIII, ElRon reveals that he is the AntiChrist and Jesus was a paedophile. But for now, let's stick to the clearing course.

FILMED LECTURES

There is a lot of pain and unconscousness around the incidents in the bank. They involve significance and mass, which must each be erased. Time is less directly approachable precisely because that mass pulls the PreClear back into the time of past incidents; and consideration of energy and space are secondary to these. A person who acts out significance takes the bank as literally their present thoughts and becomes insane, while a person dominated by mass becomes physically ill. The bank is tackled by gradually familiarising the PC with, and destimulating [erasing], the items in it.

The bank is a regular pattern of GPMs, each of them in fact a class of GPMs belonging to a purpose or goal, an impulse to act. The goal starts with ''to'', a root [a verb], and an endword [a noun] ; for instance ''to walk dogs''. This runs linearly back in time to an original bottom term. The way any goal operates is upwards in time from there, which is an RI/Reliable Item and ''bottom oppterm'', which also becomes the ''top terminal'' and bottom oppterm [whatever that means!]. The bank is run-out from the top oppterm of the top GPM, and thereon downwards. The items would vary the form of the root e.g. ''those who wish to walk dogs'', and so forth, and then change to another root e.g. ''to drown dogs''. But just to name the endword which is the common factor, ''dogs'', will touch on many items and release a large proportion of the charge, and you should then move on to the exact converse in this pair of endwords. These masses must be dealt with as each one is reached, which means there must be reads to the extent of switching the meter scale [Tone Arm] to keep the needle onscale. I say this as though it really makes sense ; but there is really no way to discuss ElRon's elaborate fantasy constructs except using theur own internal 'logic' and jargon as though they do.

R6EWS comprises rows of six keywords, three pairs of opposites, of which the central pair is the most important. As you approach through the various locks and secondaries to the endword itself, the pattern of pairs and then sixes will become apparent to the PreClear ; but, heck, why not give them a helpful hint anyway. This is something ElRon had to hint at rather cautiously---there had been something of a revolt among his own auditors against anything that smacked of telling the PC what he should find. ''Auditting'' means listening, from the same root as ''audience. You strictly weren't supposed to prompt or evaluate: only listen, record, and ask for more.

There is one shared endword--the first such endword is ''abscence''-- between an eighteen item GPM. The next will have similar items for a new endword, which is the exact contrary to the first endword. From the bottom in time upwards towards the present, the negative [bad] word will be the lowest and the positive [good] word the highest; then there will be a changeover with two negatives together; and thereafter the positive is the lower and the negative the higher of the pair as you come up to the top. They are constructed as ''to create''+a negative thing and ''to destroy''+a positive thing, so as to inhibit you from action by convincing you your creating will create harm and you destroying destroy good. The effect of these imperatives on most people is not that they put them into effect, but that they are deterred from acting because of the feared consequence. People are basically good, and it is only at the level of governments etc such things are actually carried out.

Hubbard gives the exact GPMs, but also gives the way in which they can be derived, as follows. Each GPM comprises 18 items i.e. 9 pairs of opposites. You run them out from the top -- most recently formed -- one, nearest where you are on the timetrack. The top one feels hot and the lowest one feels cold. The top of the preceding GPM interlocks to the bottom of the one following it, so they must be done in the exact order. They are got in the right order by three processes called R6EW and R6EWS and R6EWP. Each item contains an opposition, with the intent of freezing you into inaction between the two contrary items.

In R6EW you find plus [good] and corresponding minus [bad] and-word pairs. R6EW consists in finding an endword --- prefereably the one you are most involved in acting out. Having found it, you must always also immediately get its converse. This effects a considerable reduction in charge, which makes the bank much easier to handle. The goal items of GPMs have an endword which is a ''-ness'' type noun. Endwords in it come either from the one oppterm, or the endword of the goal in the other terms.

The R6EW process cosists of asking yourself ''what am I dramatising?'', recording the answer, and finding an endword which fits it -- maybe up to half a dozen words of which the correct one will read to a specified extent on the meter -- then find its opposite in the same way. Check if you have the same feeling and ask the question again, continuing until dramatisation no longer produces a read. Record all you answers and meter reads on the way. The full set of commands are:
F1: 'what am I dramatising' + ' what would be opposed to this'
F2: 'what have I caused others to dramatise' + ditto
F3: 'what are others dramatising to others' + ditto.
[End of R6EW questions].

INSTRUCTION BOOKLET

MECHANICS OF THE BANK. An iincident may occur several times in a ''chain'', when you must go to the first or basic item and erase that, after which the next one up becomes the basic and needs erasing next...but after the first they earse very easily. The important point with wholetrack incidents is ''the thetan in the item'' i.e. the self as he was when experiencing it: it is not outside in the things envisioned, it is the person's self where he supposes it to be now [inside his head or whatever] but identified with what he felt at the time. the word ''spot'' signifies ''glance at'' with one's attention, and one needs to ''get the earliest moment of one's beingness in the bank and spot it,'' which should be done for each item run. This is done simultaneously with spotting the item as it is called, or it can be done a few times after each item is called -- ''the right way is the way you get the most reads.'' One is advised to audit for a little over an hour a day unfailingly in a quiet place, preferably the same time each day. The earliest incident of all is not words but a light, shone from front left, which made the thetan unconscious; any feeling of grogginess comes from the light, and can be removed by spotting the light.

CAUSES OF TROUBLE. The only causes of trouble or illness in relation to this are not auditting, or not auditting exactly as instructed. DON'Ts include shouting the instructions loudly or making large movements when calling, fidgetting, tensing, etc. DOs include regular daily sessions done in a plodding methodical way without expecting too much out of any one session, and not auditting yourself at any time except in session.

PATTERN. The apparent pattern of the bank is laid out as follows:

[earliest]
  PART 'A' -- the Sevens
  PART 'B' -- the Basic EndWords
  PART 'C' -- the Confusion GPM      [ RUN 1 ]
  PART 'D' -- the Objects, hollow
  PART 'E' -- the objects, solid

  PART 'A' -- the Sevens
  PART 'B' -- the Basic EndWords
  PART 'C' -- the Confusion GPM      [ RUN 2 ]   Etceterea
There are five parts occuring in sequence, known as a RUN. The first part of the run is called the 7's, the next one up [in time, downwards on the page] is called the Basic EndWords, and so forth into the 7's of the second RUN, for ten RUNs in all i.e. total of fifty parts between them. After these ten runs, you may have to come back and clean all ten for bits of residual charge...or you may go clear even before ten runs.

PROCEDURES. The text then describes how to use a platen, or slotted card, and how to record the session correctly, plus how to run items. It makes clear no particular perceptions or cognitions are needed: ''the item is the item,'' the exact wording given and nothing further, ''and only that makes it read''. Hubbard says it is now ''proven fact'' that the only eway to clear is by doing all the earlier grades, then doing these items in the order given. Remedies are given for dealing with no read, for the natural rise in meter scale [Tone Arm] between sessions, and so forth; also the approximate distances and locations at which one is to ''spot'' the objects hollow and solid. NOTE FROM ME: the details given here are deliberately incomplete, and neither are nor are intended to be enough to carry out the rituals described, which would require the full text and the training to apply it and the earlier grades. First because I don't reccomend doing it, I think it could drive borderline people over the edge into psychosis. Second because my intent is deliberately to describe the nature of it, rather than rip off the ideas by giving a copy which is sufficiently deatiled to be an effective replacement.

TEXT OF GPMs

PART 'A'---THE 7's. This begins with ''LIGHT [front left]'' and ''spot thetan'', which also follows every fourth one of the 32 items. The first of these is: ''Pair one(1), TO BE NOBODY, spot thetan, TO BE EVERYBODY, spot thetan.''
PART 'B'---THE BASIC ENDWORDS. This runs from ''(1) THE NOW'' through ''(21) THE UNIVERSE'', with a ''LIGHT'' after items eleven and twentyone.
PART 'C'---THE CONFUSION GPM. This also begins with a single ''LIGHT [front left]'' and ''spot thetan''. The items are: ''Pair <number>, CREATING TO DESTROY <endword>, DESTROYING TO CREATE <endword>,'' using the 21 basic endwords listed above.

OBJECTS HOLLOW [PART 'D'], AND OBJECTS [PART 'E']. The list with begins with ''(1) one hollow triangle going away'' and continues with two, three four of them, then one, two, three, four of them going away; and a ''LIGHT''. There are seven more shapes taking us up to item (128), then the whole thing is repeated with the corrresponding solid shapes as items (129) to (256). [CONCLUSION] The material in the clearing course can be, if anything, more turgid even than OT-2. If you are interested in getting an idea of the $cientology 'tech' as an outsider, I hope I have gone a little way towards decoding it for you.

                                       Dave, March 1996
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